I didn’t start out wanting to work on games.

Before working in the games industry, I was an electronics technologist.  I worked on elevator controllers mostly, troubleshooting and repairing everything from relay logic to variable frequency drives.

I was bored at night so I started playing around with a program called POV-Ray.  I would write things in text files and it would render stuff.  I enjoyed that and decided to take a part-time course in 3DS-Max at a local school.  That got me hooked.

I signed up for a full-time course and a year later I was working at BioWare.  That was the start of 19 years of making stuff for games.

My job titles have been: technical animator, technical artist, effects artist, environment artist, lead environment artist, lighter and lead lighter.  I mostly make game VFX and tech art stuff these days.