I didn’t start out wanting to work on games.
Before working in the games industry, I was an electronics technologist. I worked on elevator controllers mostly, troubleshooting and repairing everything from relay logic to variable frequency drives.
I was bored at night so I started playing around with a program called POV-Ray. I would write things in text files and it would render stuff. I enjoyed that and decided to take a part-time course in 3DS-Max at a local school. That got me hooked.
I signed up for a full-time course and year later I was working at BioWare. That was the start of 17 years of making stuff for games.
My job titles have been: technical animator, technical artist, effects artist, environment artist, lead environment artist, lighter and lead lighter. I just say yes to whatever people ask me to do so I can learn new things.
I worked on Baldur’s Gate II, BGII:Throne of Bhaal, Neverwinter Nights, Jade Empire, Need for Speed Underground, NFS:UG2, NFS:Most Wanted, NFS:Carbon, Academy of Champions, Pure Football, and Speed Freeks (unreleased Warhammer mobile game).
Currently I’m working on rendering videos at IGG Vancouver.